local CommonOHOH = _G.CommonOHOH
local M = CommonOHOH.class.new(script, CommonOHOH.files.BaseComponent());
local Client_AudioManager = _G.ClientOHOH.load.Client_AudioManager();

function M.new(self,...)
	return M(self,...);
end;

function M.ctor(self, parent)
	M.super.ctor(self, parent);
    self.AwakeAudo= Client_AudioManager:LoadSound(_G.ClientOHOH:GetPath_Loop("awake",self.parent:GetRoot()))

--    self.Effect= _G.ClientOHOH:GetPath_Loop("feedEffect",self.parent:GetRoot())
    self.parent.FeedEvent:Connect(function()
		Client_AudioManager:PlayGloble(self.AwakeAudo)
    end)

end;

function M.dtor(self)
	M.super.dtor(self);
end


return M

